Reduce the difficulty of VR game development: Google launched SpatialOS

Google is launching a joint project with Improbable, a real-world simulation real estate company based in London, UK, to help game developers create and test "virtual worlds."

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SpaTIalOS has started to be used to create a virtual world. The joint project called SpaTIalOS Games InnovaTIon Program will use Google's Cloud Platform to help develop the world of online game scenes. Google and Improbable explained in a press release that they will fund qualified developers on Improbable's SpaTIalOS platform. Improbable will also take this opportunity to launch Game Developer Open Alpha for the SpatialOS platform. Before the Games Innovation Program is fully launched early next year, any game developer can use the SpatialOS platform and its development tools to test their game ideas. The SpatialOS platform can be used to create a virtual world that can accommodate thousands of simultaneous players, which can exceed the limits of conventional game servers that support the complex operations of new games. More importantly, SpatialOS can also be used to simulate the creation of huge cities, entire economies, and biological systems in the real world to study how they work and how to respond to changes, such as infrastructure or climate change. By running on Google's Cloud Platform, these virtual worlds can scale across larger computer networks to larger and more complex levels.

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Herman Narula, co-founder and CEO of Improbable, said: "Imagine the virtual city where players live, they can continue to change their social structure and economy through their own actions. In addition, there are thousands The war waged by the players may last for days or even weeks in the real world. These may all require completely different methods to achieve.” Sodium Lula also said: “We developed SpatialOS because we have already seen It’s impossible for developers to develop virtual worlds. Since we created Improbable, we have talked with many developers, they all have amazing ideas about new games, but they can’t be realized. Like them, we also hope to create And living in a realistic virtual world where player behavior can have real impact, but technical limitations have killed game innovation."

The virtual scene created by SpatialOS is that it allows developers to deploy and test new ideas. They can start field testing with users at the beginning of the idea and get feedback faster than before. The Games Innovation Program also helps ensure that developers don't have to worry about the cost of game development. SpatialOS has been put into the application, such as helping Bossa Studios develop "Worlds Adrift" and help Split Milk Studio to develop "Lazarus". Worlds Adrift is a 3D physics-driven sandbox MMO with scenes set on a floating island. Thousands of players share a single world that currently covers more than 1,000 square kilometers. These players can form alliances, build sky boats, become scavengers, explorers, heroes or space pirates. In this open and interactive world, the player's behavior can have a real impact. These sky boats can be stolen, the debris can be removed, and the forests and animals on each island can be increased or decreased over time. "Worlds Adrift" is expected to be released in March next year. "Lazarus" is a retro-style space shooting game with a map area of ​​160,000 square kilometers. Players can fight aliens and fight against each other.

Gamers can sign up for free Steam code on Playlazarus.com. According to the SpatialOS Games Innovation Program, eligible game developers will receive Improbable points, which can be used to pay for SpatialOS, including the cost of hosting games on GCP. The SpatialOS Games Innovation Program will assume the cost of cloud computing using SpatialOS to develop, test, and deploy games until the game is officially released. Nan Boden, head of global technology partnerships at Google, said: "The future of the gaming industry needs to rely on the cloud platform. For us, this collaboration is a major opportunity to help developers get the most out of SpatialOS and Google Cloud. The combination of Platform's unique capabilities is the first step in Google's collaboration with Improbable and the beginning of our support for game development."

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